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23.5 Rules of Thumb
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Rule #1 - Don't know what you don't know
JanellCore
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313
12/28/2006 12:41 AM
Rule #4 - Don't go dark
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324
12/28/2006 12:42 AM
Rule #3 - Remember the triangle
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340
12/28/2006 12:42 AM
Rule #2 - Get to a known state and stay there
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350
12/28/2006 12:41 AM
Introduction: Napoleon
JanellCore
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360
12/28/2006 12:40 AM
Rule #9 - When slipping don't fall
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431
12/28/2006 12:44 AM
Rule #7 - Don't flip the bozo bit
JanellCore
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12/28/2006 12:44 AM
Rule #21 - Cycle rapidly
JanellCore
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477
12/28/2006 12:48 AM
Rule #23 - Get the team into ship mode
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483
12/28/2006 12:49 AM
Rule #11 - Low tech is good
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498
12/28/2006 12:45 AM
Rule #14 - Enrapture the customer
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526
12/28/2006 12:46 AM
Rule #18 - Establish a shared vision
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541
12/28/2006 12:47 AM
Rule #8 - Beware of a guy in a room
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570
12/28/2006 12:44 AM
Rule #5 - Use feature teams
JanellCore
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578
12/28/2006 12:43 AM
Rule #15 - Remember one thing - Unity
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590
12/28/2006 12:46 AM
Rule #20 - Get behind the paradigms
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12/28/2006 12:48 AM
Rule #13 - If you build it, it will ship
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12/28/2006 12:46 AM
Rule #6 - Use ZD milestones
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12/28/2006 12:43 AM
Rule #17 - Go for scenarios
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626
12/28/2006 12:47 AM
Rule #10 - Never trade a bad date for an equally bad date
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634
12/28/2006 12:45 AM
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