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Rule #7 - Don't flip the bozo bit
JanellCore 0 404
12/28/2006 12:44 AM
Rule #23.5 - Everything is done on monday
JanellCore 0 1748
12/28/2006 12:50 AM
Rule #23 - Get the team into ship mode
JanellCore 0 461
12/28/2006 12:49 AM
Rule #22 - Ride waves
JanellCore 0 635
12/28/2006 12:49 AM
Rule #21 - Cycle rapidly
JanellCore 0 466
12/28/2006 12:48 AM
Rule #20 - Get behind the paradigms
JanellCore 0 590
12/28/2006 12:48 AM
Rule #19 - Categorize the content
JanellCore 0 652
12/28/2006 12:48 AM
Rule #18 - Establish a shared vision
JanellCore 0 518
12/28/2006 12:47 AM
Rule #17 - Go for scenarios
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12/28/2006 12:47 AM
Rule #16 - State your theme
JanellCore 0 650
12/28/2006 12:47 AM
Rule #15 - Remember one thing - Unity
JanellCore 0 567
12/28/2006 12:46 AM
Rule #14 - Enrapture the customer
JanellCore 0 502
12/28/2006 12:46 AM
Rule #13 - If you build it, it will ship
JanellCore 0 594
12/28/2006 12:46 AM
Rule #12 - Design time at design time
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12/28/2006 12:45 AM
Rule #11 - Low tech is good
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12/28/2006 12:45 AM
Rule #10 - Never trade a bad date for an equally bad date
JanellCore 0 612
12/28/2006 12:45 AM
Rule #9 - When slipping don't fall
JanellCore 0 409
12/28/2006 12:44 AM
Rule #8 - Beware of a guy in a room
JanellCore 0 541
12/28/2006 12:44 AM
Rule #6 - Use ZD milestones
JanellCore 0 595
12/28/2006 12:43 AM
Rule #5 - Use feature teams
JanellCore 0 556
12/28/2006 12:43 AM
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